Archive for the ‘News’ Category

Chevy Reveals Plans For Next Update

FlashPunk hasn’t changed too much in the last two months but things are about to, quite radically. Last week, Chevy posted an extensive list of updates for the next version of the library, most of which I really liked the look of.
Because the modifications are so radical, there will be next to no chance that [...]

Another Update – Version 0.83

Following feedback, Chevy has released version 0.83 of FlashPunk. The update contains a couple useful additions as well as some bug fixes and removals, as described by Chevy:

FP.delta property temporarily removed and suspended due to bugs. May re-include in a later version.
Added collidePoint() and collideRect() to Entity, which allows an Entity to check if it is intersecting a [...]

FlashPunk and Flixel Best Friends?

After updates to both FlashPunk’s and Flixel’s front pages it is clear that Chevy and Adam Saltsman are joining forces. Flixel’s radical newly designed home page suggests the reader to check out FlashPunk if they ‘Hate flixel’, while the slightly altered FlashPunk site returns the favour.
This comes after Chevy posted earlier in the week, expressing his desire [...]

Small Changes With Version 0.81

On Thursday, FlashPunk was updated to version 0.81, only two days after the previous update. The following changes will not affect compatibility with version 0.8:

There’s a quick fix in Tilemap so now you can pass a null bitmap into its constructor to have an invisible Tilemap (equivalent of the Grid class from Version 0.74).
Input Now has checkKey(), pressedKey(), and releasedKey() [...]

Version 0.8 Released

The first large public update to FlashPunk has been released, only two weeks since its initial announcement. Weighing in at a hefty 73.8KB, version 0.8 features a wealth of changes. The foremost modifications are as follows:

Collision amendments – Pixel-perfect Entity collisions are now improved for bitmap masks. Collision-related functions have been slightly altered for more simplicity [...]

Version 0.8 Coming

Chevy Ray Johnston recently revealed some information about the upcoming version 0.8 for FlashPunk. This will be coming with a whole host of improvements, only a few weeks after the first public version was released.
Here are the most prominent features of the new version, as described by Chevy Ray:

TileMap class improved to allow for way, [...]