On Thursday, FlashPunk was updated to version 0.81, only two days after the previous update. The following changes will not affect compatibility with version 0.8:
- There’s a quick fix in Tilemap so now you can pass a null bitmap into its constructor to have an invisible Tilemap (equivalent of the Grid class from Version 0.74).
- Input Now has checkKey(), pressedKey(), and releasedKey() for checking input for single keyCode values instead of input names. You do not need to define input if you are going to use these functions, you can just check for them at any time.
- FP now has a set of functions for working with seeded pseudo-random numbers.

Jack Brockley
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