Following feedback, Chevy has released version 0.83 of FlashPunk. The update contains a couple useful additions as well as some bug fixes and removals, as described by Chevy:
- FP.delta property temporarily removed and suspended due to bugs. May re-include in a later version.
- Added collidePoint() and collideRect() to Entity, which allows an Entity to check if it is intersecting a particular point or rectangle.
- Added collidePoint() and collideRect() to World, which does the same as the Entity functions of the same name, but will check all Entities of the collision-type and return the first that collides.
- Fixed a problem with Camera which was effecting draw positions in the render loop.
- Cleaned up some minor redundancies in the regular collide() and collideWith() checks in Entity.
The new rectangle collision functions will certainly make mouse-based menus and the like more intuitive to program.

Jack Brockley
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